![]() HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops. The latest development builds can be found here.These builds have not been approved by the BukkitDev staff. Development builds of this project can be acquired at the provided continuous integration server.Any help with testing is greatly appreciated! Also, feel free to search for bugs in the development builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. They may also contain fixes for bugs found in builds. Development builds may contain bugs as I work on releasing a new build.I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds. Builds marked as are development builds that I've decided to upload to BukkitDev.Builds marked as are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.Recommended builds are marked with and are generally thought to be stable and bug free.If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy Nearly everything can be changed while the server is running.When a player enters and leaves a shop, HyperConomy displays a customizable message.Price update notifications for any or all items.Price information, history, and more can be displayed on automatically updating information signs.Supports command-free economies using transaction signs and chest shops.Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.(Rich players can be taxed more than poor ones.) Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.GUI Editor for easy manipulation of price settings.Item price linking (price of recipe item is based on price of component items).Dynamic pricing system based on a hyperbolic curve.Player to player, player to shop, and shop to player trading.Supports the addition of unlimited custom items.(fireworks, lore, books, maps, damaged items, etc.) Supports all standard Minecraft items.Read below or check out the wiki for more information. HyperConomy has many features including things such as item price linking and item displays. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. Prices can be configured to change dynamically or they can be set as desired. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. ![]() It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. HyperConomy is the all in one economy and shop plugin. Can anyone help heres what i got.Getting Started| Commands| Permissions| FAQ| How To| Troubleshooting So im thinking my permissions file is off. It gives me the error You dont have permission whenever a user, member, or moderator trys to buy/sell. ![]() Ok well the chest shop plugin i installed on my server isnt working properly.
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